Unreal Engine 5 – Souls-Like Combat

Create an action game to combat 2 unique AIs including a fire-spreading dragon!

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In this course you will create your own action game with high quality gameplay mechanics.
With powerful visual scripting tool blueprint in unreal engine, the creation of interactive combat AI has never been easier than you thought.
You will not only learn theory behind gameplay by creating two unique AIs (One is a basic humanoid melee combat AI and another one is a fire-spreading dragon), but also master design method for new AI and have confidence in design your own one for your game.
Further into the course we will package all amazing contents together and you can share your work with others.
After this course, you will get in-depth experience with Unreal Engine blueprint, animation and gameplay

Topics of this course will cover:
Free assets import from unreal engine marketplace
Character creation and movement
Animation Blueprints
1D and 2D blendspaces
Strafing and Turn-in-place solution
Widget creation inlcuding character name
Two ways for showing health points
Sphere, capsule, trace and particle checks for damage
Blueprint AI framework
HUD creation and animations
Basic material creation
Data structures (enums, arrays, integer, float)
Animation montages
Blueprint Interfaces
Enemy AI logic
Timeline for location movement
Jump attack
Dispatcher
Animation notify
Particle based detection
Fire ball, claw/bite attack
Attack combo design
Damage, death and stun mechanics
Level transition
Modify Landscape including foilage
Package and shipping
Unreal engine 5 basic layout and skills

Who this course is for:

Unreal enigne beginners who want to learn it
Unreal engine intermediate developers who wish to make interactive AIs
Anyone who wants to make games

Watch online or Download for Free
01 – Introduction

01 – Welcome To The Course
02 – Community & Support
04 – Initial Setup

02 – Weapons and Equipment

05 – Creating base equipment
06 – Equip & Unequip Weapon
07 – Creating the pickup Actor
08 – Different Weapon Styles
09 – Fixing Bugs

03 – Basic Combat

10 – Creating the Combat Component
11 – Attack Combinations
12 – Directional Dodge
13 – Combat Reset
14 – Hit Detection System
15 – Character Death
16 – Fixing Bugs & Improving Gameplay

04 – Advanced Combat

17 – State Manager System
18 – Character Actions
19 – Sprint Mechanic
20 – Multiple Attack Types
21 – Creating the Stats Component
22 – Stats System Continued
23 – Regeneratable Stats Stamina System
24 – Different Stat Costs for Different Weapons
25 – Armor & Defense Stat
26 – Gameplay Tags
27 – Dual Wield Weapons
28 – Targeting System
29 – Targeting System Continued
30 – Hit Reaction System

05 – Enemy Combat AI

31 – Introduction to Behavior Trees
32 – Setting Up The Enemy AI
33 – AI Patrol System
34 – AI Perception
35 – Enemy Combat
36 – Enemy Combat Continued
37 – Different Enemy Types
38 – System & Gameplay Improvements

06 – Creating an RPG Prototype

39 – Initial Setup
40 – Changing Character Mesh
41 – Setting up Gruntling mob
42 – Setting up Gruntling Mob Continued
43 – Humanoid Mob Enemy
44 – Setting Up Boss Enemies
45 – Combat Effects
46 – Blocking mechanic
47 – Use Item Heal
48 – Bug Fixes & Improvements

Project Files: Link 1 Link 2

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