Unreal Engine 5 – Action Adventure Game Development Course

Create your own 3rd Person action adventure game with Blueprints and Unreal 5’s new features!

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Creating a 3rd person action adventure game using the latest tools in Unreal Engine 5.1, including MetaHumans, Quixel Bridge, Nanite, and Lumen, sounds like an exciting and ambitious project. Here’s an overview of what you can expect from this course:

  1. Utilizing Unreal Engine 5.1: You’ll be working with the latest version of Unreal Engine, taking advantage of its cutting-edge features and enhancements for game development.
  2. Creating a Character with MetaHumans: MetaHumans provide a powerful toolset for creating realistic and detailed characters. You’ll learn how to use MetaHumans to design and customize your own character for the action adventure game.
  3. Using Quixel Bridge for Assets: Quixel Bridge offers a vast library of high-quality assets that you can incorporate into your game. You’ll learn how to leverage Quixel Bridge to enhance your game’s visuals and speed up your asset creation process.
  4. Visual Scripting with Unreal Blueprints: Unreal Engine’s Blueprints visual scripting system will be used to create various aspects of the game. You’ll learn how to use Blueprints to implement mechanics such as shooting weapons, dealing damage to enemies, triggering events, moving objects, and creating hazards.
  5. Leveraging Lumen and Nanite: Lumen and Nanite are advanced rendering technologies in Unreal Engine that enhance the visual quality of your game. You’ll explore how to utilize these features to create stunning visuals and achieve impressive levels of detail in your game world.
  6. Designing a Playable Level: By the end of the course, you’ll have your own playable level complete with hazards, obstacles, pickups, and interactables. You’ll learn level design techniques that contribute to an engaging and immersive player experience.
  7. Lifetime Access and Community Support: With full lifetime access to the course, you can learn at your own pace. Additionally, you’ll have access to a course forum, allowing you to discuss topics with fellow learners and receive guidance from the creators. The course creators are qualified and experienced in modeling and coding, ensuring clear explanations and an engaging learning experience.
  8. Community Interaction: You’ll have the opportunity to connect with a community of developers through platforms like Facebook groups, a TA-curated community, and student chat groups. These communities provide a space for sharing ideas, asking questions, and networking with fellow game developers.

Embarking on this course will allow you to dive into the amazing world of Unreal Engine 5 and develop the 3rd person action adventure game you’ve always wanted to create. It provides a comprehensive learning experience and equips you with the skills needed to bring your game vision to life.

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1. Introduction & Setup

1. Welcome To The Course
2. Installing Unreal Engine
4. Setting Up Our Project
5. Community & Support
6. Accessing Our Projects
7. Importing Quixel Megascans
8. Creating MetaHumans
9. Setting Up MetaHumans

2. Movement & Physics

1. Section Intro – Movement & Physics
2. Physics Objects
3. Collectible Coins
4. Making Our Character Walk
5. Making Our Character Crouch
6. Crouching While Walking
7. Adding A Loss Condition
8. Adding Stairs and Bridges

3. Pickups & Interactables

1. Section Intro – Pickups & Interactables
2. Creating A Torch
3. Creating Our Torch Pickup
4. Picking Up Our Torch
5. Creating Web Of Obstacles

4. Basic Enemy AI

1. Section Intro – Basic Enemy AI
2. Setting Up Our Enemy Blueprint
3. AI Pathfinding
4. Chasing Our Player
5. Creating A Distraction
6. Throwing and Detection

5. Weapons & Shooting

1. Section Intro – Weapons & Shooting
2. Creating A Weapon
3. Picking Up Our Weapon
4. Updating Our Animations
5. Aiming Down Sight
6. Linecasting and Firing Our Weapon

6. HP & Destruction

1. Applying Impulses
2. Setting Up HP
3. Destroying Planks
4. Shooting Enemies
5. Creating Explosive Barrels
6. Setting up Destructible Meshes

Project Files: Link 1 Link 2

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