In this course, we will design and implement user interfaces that are common across all games, using the Unity UI Toolkit package. The UI Toolkit makes it easier for people with a web developer background to create user interfaces in Unity.
Who is this course for?
This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to add user interfaces to their game using SOLID design principles.
Are there any course requirements?
A solid understanding of C#
Previous experience using Unity
What will learn:
How to work with Unity’s new UI Toolkit and UI Builder
How to implement a save system using ScriptableObjects
How to manage scenes using ScriptableObjects
How to use Unity’s Addressable Asset System
How to create custom controls
How to create a loading screen that displays the progress of assets being downloaded from Google’s Cloud Platform
How to design a main menu
How to implement a health bar
How to write code that’s efficient and modular
How to create a settings screen that can be used to adjust the game’s volume and resolution
How to implement a pause menu that pauses the game as long as it remains open
How to make use of USS properties
How to create responsive user interfaces that adjust to various screen sizes
If all this sounds appealing to you, please join me, and I’ll see you inside the course.
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