Extends the Stylized Water 2 shader asset with underwater rendering, by seamlessly blending the water with post processing effects.
The successor to the original Stylized Water Shader asset, widely adopted since 2016. Now re-imagined from the ground up for the Universal Render Pipeline.
Rather than being PBR-based, a custom lighting model offers direct control over color and light/environment reflections. All whilst retaining support for dynamic lighting and all of Unity’s lighting features.
💧 Shading features:
• Deep, shallow and horizon color controls
• Intersection foam effect with other objects, based on scene-depth or vertex colors
• Unlit/simple and advanced shading modes
• Adjustable surface foam
• GPU-driven, layered wave animations
• Animated caustics in shallow water
• Translucency rendering from all light types
• Flat shading mode (low poly look)
• Planar reflections (excluding VR)
• Separate control over environment- and sun reflections
• Sparkles based on normal map
• Refraction, distorts objects behind the water surface
• UV- or world-projected tiling (seamless water)
• Vertex color support to control foam, fog and wave height
• Transparency mask to hide the water inside objects such as boats
• River mode for spline meshes (created using other tools)
• Distance normals (tiling reduction)
⚙️ Technical features:
• Clean material UI with tooltips and notifcations
• Simple and Advanced shading modes
• Tessellation support, dynamically subdivides triangles (adaptive & distance-based)
• C# API to read the wave height/normal. Integration for Dynamic Water Physics 2
• Water Grid component, creates water tiles which can follow a specific transform
• Utility to create subdivided plane/circle mesh assets
📦 Includes:
• Tropical beach demo scene
• Several pre-configured water materials
• Unique foam and normal map textures
• Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)
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