After creating the archery system for Aron’s Adventure I received a lot of questions from people that wanted a system like that for the marketplace. My goal with this pack was to deliver an easy to use bow master Blueprint. I want people to make a child actor and then just change settings until they reach the settings they are happy with. I hope this gets to deliver. This system is 100% made in Blueprints and is easy to read and expand upon.
Settings:
Instant fire or draw?
Always aim, Toggle aim or hold to aim?
Quiver, no quiver, or quiver but ignore the animations?
What UI?
Controller aim assist?
Slow motion for aiming or slow motion for drawing?
What camera effects should happen at different stages?
Max range, damage, etc.
These are some of the questions you can answer by changing some bools and floats around. You can get vastly different results with just a few clicks of your mouse.
For the best overview of what’s included in the pack I strongly recommend to check out the links above.
Technical Details
Features:
An in-depth bow master actor that’s easy to adept to your game.
Easy to change/expand upon.
Replicated!
Damage numbers.
AI wave spawner. (Basic zombie AI included)
Controller support (The project will instantly notice if a person is using a controller and it will update the UI to show the proper input and it will allow for features such as aim assist to be enabled.)(DISCLAIMER: By default the system can differentiate between a controller and mouse and keyboard, adding support for differentiating between say an xbox or playstation controller is a bit harder)
Number of Blueprints: 40
Input: Gamepad, keyboard & mouse.
Network Replicated: Yes (since the update)
Supported Development Platforms: Windows, Mac. (it’s a Blueprint only project so should work on anything)
Supported Target Build Platforms: Windows, console.
https://www.unrealengine.com/marketplace/en-US/product/third-person-archery
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