The Vegetation Engine • Terrain Elements Module is a set of element shaders designed to control the vegetation color, size, overlay, leaves, wetness, and wind power for each individual painted terrain layer, based on splat maps.
The Vegetation Engine • Terrain Elements Module works with any terrain painting system capable of generation or exporting splat maps, such as the Unity Terrain or MicroSplat.
⚠ Requirements
The latest version of the Vegetation Engine is required for the module to work!
🛈 The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!
○ Compatibility
Terrain Elements supports the following Render Pipelines:
✓ Standard Render Pipeline 2021.3+
✓ Universal Render Pipeline 12 – 14+
✓ HD Render Pipeline 12 – 14+
Terrain Elements has integration with the following 3rd party tools:
✓ Amplify Shader Editor – Full shader editing support
Terrain Elements supports the following modules:
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Mobile Shaders
✓ The Vegetation Engine • Polygonal Shaders
✓ The Vegetation Engine • Terrain Details Module
○ Features
✓ 16 terrain layers supported
✓ Demo and full source included
✓ Colors Elements: Color
✓ Extras Elements: Emissive, Wetness, Overlay, Alpha
✓ Motion Elements: Wind Power
✓ Vertex Elements: Size Fade
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