TFlow is a motion vector and motion blur generator that helps increase the utility and quality of your flipbooks. With provided shader examples it adapts to many rendering pipelines.
Optical Flow
Suplementing SubUV textures with motion vectors to achieve smooth blending is nothing new but up until now this has been a laborious process that required a lot of iteration and guesswork to get decent results.
Not anymore. TFlow provides a true one-click solution that takes all the guesswork out of the equation and produces amazing results every time, leaving you to focus on your creative work.
Motion Blur
TFlow also provides an easy way to add motion blur to your flipbook animations to push your art to the next level.
Examples
With provided integration and shader examples, it adapts to many rendering pipelines.
Technical details
Features
Optical Flow and Motion Blur baker
GPU based solver, very fast bake times
Realtime preview with a split view functionality
Automatically determines optimal baking parameters
Can bake parameter data directly into textures
URP, HDRP support with examples
Shader Graph, Amplify with examples
Legacy support
Particle system and VFX graph support with examples
Linear Color Space (Targa, PNG, OpenEXR)
Gamma Color Space (Targa, PNG)
Limitations
Windows only for the baking tool
Works best with more realistic flipbooks, hand drawn textures not recommended
https://assetstore.unity.com/packages/tools/particles-effects/tflow-201971
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