Technical Details
Features:
35 first person sword and shield melee animations
Basic player controller
Animation Blueprint
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Animations: 35
Animation types: In-Place
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Important/Additional Notes:
The sword attaches to the SwordSocket on the ik_hand_gun joint, and the shield attaches to the ShieldSocket on the ik_hand_l joint.
The default socket positions assume the origins of your sword and shield models are at the center of their handles. If this isn’t true for your meshes, the sockets’ Relative Location can be adjusted.
If you’re building your own player controller, the first person arms mesh should be parented to the camera and should be offset -165 below the camera on the Z-axis.
Source FBX files are located in Content\FPSwordAndShield\SouceFiles
https://www.unrealengine.com/marketplace/en-US/product/sword-shield-first-person-animation-set
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