Swimming System:
With this swimming system I deliver an simple to use and easy to comprehend system for your Survival / RPG / Open world games.
This system includes:
Game ready swimming character
The character uses the physics volume to change the movement mode.
This system is also compatible with UE4.26 water. Important note: Not with the waves, since it’s transition is based on the physics volume which does not adapt on the wave surfaces.
Option to dive, or let the character stay on the surface so the player or you can controls it manually.
Drowning and die logic as an example. No attribute system included. I would use an attribute system to deplete oxygen and then trigger the event: “Let character die while swimming”.
1D & 2D blend space compatibility
2D blendspace animations (Strafe Movement)
All animations have bubble particles and water splash sounds included
1D camera based movement as an option.
All animations included
With my Mocap Suit I’ve recorded and edited the swimming animations.
Sound effects, Particle effects, post process,
Includes a reverb underwater sound effect.
Ambient Bubbles :spawned while swimming for client only.
Bubble Swim: Spawned in animations when swimming at the feet, hands and mouth.
Bubble Loop: For deco
Water splash and ripples for diving, entering, leaving water.
Heavily documented blueprints
I always try to state the why in my systems and make sure that it is as easy as possible to understand, comprehend and make it your own.
Quality first:
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
– Complete and flexible, we include most common use-cases in our products.
– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
– Flawless integrations.
– Blueprint only, so we keep it accessible for you and your complete team.
– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
– Production-ready.
Technical Details
Features:
Game ready swimming character
1D & 2D blend space compatibility
All animations included
Sound effects (including underwater reverb), Particle effects, post process,
Heavily documented blueprints
Number of Blueprints: 4
Number of Animation Sequences: 17
Network Replicated: Yes
Post process and water volume is based/inspired on Epic Games content.
Supported Platforms:
Windows. It is assumed that it works fine on all platforms.
Support, community & Documentation📁:
Initial Support like bug encounters and online documentations are available after verification[Please note that docs are an optional courtesy and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.
The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.
https://www.unrealengine.com/marketplace/en-US/product/swimming-system
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