This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic visuals, style, and budget.
Technical Details
Features:
167 Meshes
High quality and fidelity texture sets – 2k textures
Master materials setup that control the of all props and models
Modular construction and design for alternative designs
Additional controls for materials
Channel packed textures
Realistic post process and look up table
Optimized for games
Free of all legal issues as all branding and labels are custom made by our studio
Texture Sizes:
4k [16]
2k [155]
1k [1]
256 [1]
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
LODs: None
Number of Meshes: 167
Number of Materials and Material Instances: 67
Number of Textures: 75
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