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A young male in a cartoon style with modulated body parts, variations of the heads/faces, clothes, headgears, props and hairstyles. Clothing design based on a subculture of different styles. Designed for third-person games. Great for prototyping a game with lots of NPCs. The low number of polycount was keep as the main goal. Good for game performance.
50 assembled Blueprint Examples with game ready setting. The asset includes Six variations of the head.
Over 400 materials with with flexible customization. Basic set of morph targets for each type of head. Hairstyles with dynamic chains. Compatible with the Epic skeleton.
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: Yes
Animated: Yes (Animation Retargeting)
Number of characters: 3
Number of Skeletal Meshes: 94
Number of Blueprints: 53 (ThirdPerson Blueprint, Skeletal Mesh Components combination)
Vertex counts of characters: average 5700
Triangles counts: average count 12k
Texture Resolutions: 2048, 1024, 512
Number of Animations: 6 (ThirdPerson Template).
Animation type: In Place
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