Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented
Technical details
⚠️ It is expected you understand what the Universal Render Pipeline is, and have already converted your project to it before purchasing.
Shader requires the depth texture option to be enabled in URP in most cases, check how this affects your draw calls first.
Water is transparent, so any depth-based post processing effects will not affect it (inherent to how 3D rendering works). Integration for several fog renderers is included (details)
Network-syncronized waves is possible through a simple code adjustment (details outlined in documentation)
Intersection foam is based on the vertical distance between the water, and the object/pixel below. It’s technically not possible to exclude specific objects from the effect.
Tessellation requires DirectX11+, Metal or Vulkan rendering (automatically falls back if not supported)
https://assetstore.unity.com/packages/vfx/shaders/stylized-water-2-170386
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