FORGET THE OLD WAYS of creating DIALOGUE, STORIES and CHARACTER INTERACTIONS.
Here is just SOME of what you can do:
● Character Interaction ( Non linear , linear & unplanned)
● Character Dialogue ( Non linear , linear & unplanned)
● Text and Voiced narrative content
● Storyboarding
● General Narrative content creation
● Per- dialogue & action function assignment + no function limit
● Text Localization
● voice Localization 🎙
● Sound effect Localization🎜🎜
● Cutscene Setup 🎬
● Visual Storytelling
● Dynamic audio file generation for game/ cutscenes
● Stortteller Timeline scrubbing
● and more
There are two components to this tool:
A full pre-production tool set for your narrative content creation and a production tool set for bringing your content to life in game.
By creating your narrative content visually you see the present and future of your content simultaneously, making it easy to create dialogue, tell compelling and dynamic stories and make changes at any moment. You can then quickly and easily it in your game.
Character interactions are set in the Storyteller Timeline editor and a simple but efficient visual scripting condition system allows you to execute any function per node.
This is all a visual process and you see only what you wish to see.and it takes just one button click to have your canvas data ready to use in game.
Collaboration and sharing of your story among team members is efficient. You can share storyteller story files and story scenes which anyone with storyteller can view and edit.
https://assetstore.unity.com/packages/tools/integration/storyteller-dialogue-interaction-97715
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