Smooth Sync (v3.41)

FORMATSUnity
Version v3.41: Link 1 | Link 2 | Link 3

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Simple drop-in setup for Netcode for GameObjects, Mirror, PUN, PUN2, MLAPI, FishNet, and UNet. No coding required!

Smooths Rigidbodies and Transforms over the network with ease. Just add the SmoothSync script to any game object and watch it be smoooooth.

We aimed to improve NetworkTransform on all fronts. Smooth Sync is more configurable, uses less bandwidth, and gives you smoother and more accurate syncing of your objects.
Ideal for syncing anything that moves. Vehicles, character controllers, even objects controlled by physics. Works great even at low send rates.
Used by over 1 million gamers!

Source Code
The full source code is provided so you can see everything with detailed comments. Easy to convert to any networking system.

We are actively developing this plugin for use in our own multiplayer game so we are very fast to respond to issues and put out fixes.

Smooth Authority Changes (UNet/Mirror/MLAPI/PUN2)
Perfect for VR for when you need to change authority to local when handling objects.
Supports Rigidbody, Rigidbody2D, Transforms, child objects, dedicated servers, P2P setup, pausing, host migration, and authority / ownership changes. Let us know if you think we are missing something you need!
Runs on Windows, OSX, Linux, iOS, Android, WebGL, Vive, Oculus, Windows Phone, Xbox, PlayStation, Nintendo. If Unity runs it, it’ll run!

https://assetstore.unity.com/packages/tools/network/smooth-sync-96925

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