Simple Motorcycle Physics Lite

FORMATSUnity
Version v1.2.6Link1 Link2

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Simple Motorcycle Physics Lite is based on physical gyroscopic forces acting on a motorcycle.
Now with humanoid animations, robust animator controller, motorcycle physics performance improvements and much more!

Kickstart your motorbike game with a package which includes a fully drivable motorcycle, a completely rigged rider that is animated and a basic vehicle suspension testing environment.
A single motorcycle physics C# script for added ease of not only understanding and working with code but also ease of modifying it.

Animated rider with Unity’s animator (former Unity mechanim) and animator controller script with Get; Set; parameters. The animations are fully editable. The rider does not have falling animations/ ragdoll behavior upon falling as it is not physics driven.
Motorcycle, Rider and the Helmet, come in various colors which can be mixed and matched with ease.

Example Scene Details
PolyCount Details :
Vertices : 102,700
Tris : 98,100
Objects : 17 in example scene
Texture Resolutions :
Majority : 1024 x 1024
Maximum Res : 4096 x 4096
Minimum Res : 256 x 256

Collision Meshes : Few meshes have colliders generated. Developer can select meshes and add mesh collider component manually.
Textures, Maps & Materials : Different objects have different textures and materials using Unity’s standard shaders. Rider comes with very high resolution textures (4k). To improve speed, textures can be compressed to 1k for optimal performance and speed.

https://assetstore.unity.com/packages/tools/physics/simple-motorcycle-physics-lite-199871

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