Inventory and Interaction System made in 100% using Blueprints. Builded around Components. Designed to be intuitive, flexible and expandable. Inventory System contains lot of cutomizable options. Versatile Interaction System handles different types of Interactable Objects. Highly modifiable Buffs System. Cross-Level Save & Loading System. Crafting System. Player Statistics System. Leveling & Experience System. Fully supported Gamepad functionality, and many, many more!
Preview video
Note: Abilities, Map and Quests Tabs are placeholders that can be customized to your own preference.
Technical Details
Main Features:
Interactable Component (can be added to any actor)
Inventory Core Component (can be added to any actor)
Stats Component (can be added to any actor)
Leveling Component (can be added to any actor)
Predefined Interactable Actors that uses Inventory: Treasure Chest, Vendor, Storage, Item Pickup
Predefined Interactable Actors: Forge, Doors, Movable Objects, Interaction Triggers
Loot Randomization System
Dropping Items on the Ground (by spawning: LootBag or Class associated Item Pickups)
‘Lootbar’ Widget can be toggled off
Using customizable amount of different Inventory Panels each with specified Size
Support for One-Handed, Two-Handed and Off-Hand Weapons
Item can use required level and durability
5 Sorting Items Methods (Quicksort, by Type, by Rarity, by Weight, by Value)
4 Saving Types (Quicksave, Autosave, Manual Save, Checkpoint)
3 Interaction Input Types (Single Press, Holding, Mashing)
Loot Pop-up (separated by lesser and greater loot)
Stats:
10 Components
1 Function Library
1 Macro Library
4 Blueprint Interfaces
Input: Keyboard, Mouse, Gamepad
Network Replicated: Yes (v1.8)
https://www.unrealengine.com/marketplace/en-US/product/rpg-inventory-and-interaction-system
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