Can be static or dynamic with Niagara physics.
Hairs have LOD system wich you can edit with 2 clicks, add more LOD’s and modify LOD settings.
Hairs can be optimised by decimation of curves and vertices numbers, wich can help improve performance
Hairs can be attached to anything using socket system.
Total number of hairstyles is 14
*Please consider reading the strand based hair section of documentation there is detailed
information on how to enable physics and bind hairs to characters.
Technical Details
Scaled to Epic skeleton: NO
LODs: (Yes)
Intended Platform: Windows 64 bit
Platforms Tested: Windows 64 bit
Important\Notes: Displaying too much grooms in viewport at once can
cause performance impact or graphical artifacts, depending on your system configuration.
Detailed information
Number of grooms: 14
Number of mesh : 2 HUMAN HEAD
Materials: 1 BLACK PLASTIC MATERIALS FOR THE HEAD
Important Notes:
In order to grooms work properly, don’t forget to apply these settings
enable Alembic Groom Importer plugin
enable Groom plugin
enable Support Compute Skin Cache in project settings
https://www.unrealengine.com/marketplace/en-US/product/rock-hair
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