Hello, my dear Customer!
I am happy to present you Rigged B-4 Howitzer GameReady 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!
—————————— USAGE ————————————
– This model is suitable for use in PC game-development, vr/ar, advertising, design visualization, forensic presentation, etc.
————————— TOPOLOGY ——————————–
B4 3d model consist of 7 objects:
– B4_Body: 28.025 tris
– B4_Cartridge: 488 tris
– B4_Gun: 10.708 tris
– B4_Wheels: 26.572 tris
– B4_Tracks: 22.496 tris
– B4_Trailer: 23.246 tris
– B4_Trails: 17.070 tris
TOTAL: 128.605 tris
Only Quads and Tris topology used
————————— MATERIALS ——————————–
Model use 5 materials total:
– B4_Body
– B4_Gun
– B4_Wheels
– B4_Trailer
– B4_Trails
———————— TEXTURES and UV ————————-
– Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images
– Partially Overlapping method was used to increase texel density
– Both Metallic/Rough and Specular/Gloss PBR workflows are available
TEXEL DENSITY:
– Body: 748px/m (4K textures)
– Gun: 731px/m (4K textures)
– Trailer: 1113px/m (4K textures)
– Trails: 717px/m (4K textures)
– Wheels: 740px/m (4K textures)
TEXTURES:
– Base_Color.png (4096x4096px) – met/rough
– Metallic.png (4096x4096px) – met/rough
– Roughness.png (4096x4096px) – met/rough
– Diffuse.png (4096x4096px) – spec/glos
– Specular.png (4096x4096px) – spec/glos
– Glossiness.png (4096x4096px) – spec/glos
– Normal.png (4096x4096px)
– Opacity.png (4096x4096px)
– AO.png (4096x4096px)
———————— RIGGING ————————-
– Howitzer is rigged only in Blender format
————————– DESCRIPTION ——————————
– Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)
– Rigged in Blender
– LowPoly model, that is perfect for game-development
– No Ngons used, just Quads and Tris
– Clear topology with no any artefacts, holes, overlapping polygons and so on
– All materials and textures are intelligently named
– PBR materials, as you can see on the preview
– No cleaning up necessary, just drop your models into the scene and start rendering
– No special plugin needed to open scene
– Real world scale 1:1
– Units of measurement are meters
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