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Rigged B-4 Howitzer GameReady

Original price was: $204.00.Current price is: $55.00.

I am happy to present you Rigged B-4 Howitzer GameReady 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!

FORMATS: FBX and OBJ and 3DS MAX

 

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Hello, my dear Customer!

I am happy to present you Rigged B-4 Howitzer GameReady 3d model.

Ready for game-development, render and animation.

That model will definitely save your time just a lot!

—————————— USAGE ————————————

– This model is suitable for use in PC game-development, vr/ar, advertising, design visualization, forensic presentation, etc.

————————— TOPOLOGY ——————————–

B4 3d model consist of 7 objects:

– B4_Body: 28.025 tris

– B4_Cartridge: 488 tris

– B4_Gun: 10.708 tris

– B4_Wheels: 26.572 tris

– B4_Tracks: 22.496 tris

– B4_Trailer: 23.246 tris

– B4_Trails: 17.070 tris

TOTAL: 128.605 tris

Only Quads and Tris topology used

————————— MATERIALS ——————————–

Model use 5 materials total:

– B4_Body

– B4_Gun

– B4_Wheels

– B4_Trailer

– B4_Trails

———————— TEXTURES and UV ————————-

– Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images

– Partially Overlapping method was used to increase texel density

– Both Metallic/Rough and Specular/Gloss PBR workflows are available

TEXEL DENSITY:

– Body: 748px/m (4K textures)

– Gun: 731px/m (4K textures)

– Trailer: 1113px/m (4K textures)

– Trails: 717px/m (4K textures)

– Wheels: 740px/m (4K textures)

TEXTURES:

– Base_Color.png (4096x4096px) – met/rough

– Metallic.png (4096x4096px) – met/rough

– Roughness.png (4096x4096px) – met/rough

– Diffuse.png (4096x4096px) – spec/glos

– Specular.png (4096x4096px) – spec/glos

– Glossiness.png (4096x4096px) – spec/glos

– Normal.png (4096x4096px)

– Opacity.png (4096x4096px)

– AO.png (4096x4096px)

———————— RIGGING ————————-

– Howitzer is rigged only in Blender format

————————– DESCRIPTION ——————————

– Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)

– Rigged in Blender

– LowPoly model, that is perfect for game-development

– No Ngons used, just Quads and Tris

– Clear topology with no any artefacts, holes, overlapping polygons and so on

– All materials and textures are intelligently named

– PBR materials, as you can see on the preview

– No cleaning up necessary, just drop your models into the scene and start rendering

– No special plugin needed to open scene

– Real world scale 1:1

– Units of measurement are meters

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