This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Technical Details
Features:
131 Meshes
High quality and fidelity texture sets – 2k textures
Master material setup that control the of all props and models
Modular construction and design for alternative designs
Additional controls for roughness, albedo, normals, subsurface, tiling, and more
Vertex paint setup for floors
Channel packed Roughness | Metalness | Ambient Occlusion
Realistic post process and look up table
Tent visible and usable from both inside and outside
Optimized for games
Free of all legal issues as all branding and labels are custom made by our studio
Fully detailed models from all sides
Texture Sizes:
4k [4]
2k [113]
1k [7]
512 [1]
256 [2]
128 [4]
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
LODs: Small Props LODs on 90%, some without that are very lp already!
Number of Meshes: 121
Number of Materials and Material Instances: 54
Number of Textures: 131
Supported Development Platforms: Windows
https://www.unrealengine.com/marketplace/en-US/product/quarantine-medical-tent
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