Pro Aim Assist – solution, based on systems used in most AAA shooter games to provide comfortable shooting for users on consoles, PC and mobile devices. It contains 4 subsystems with many customizable parameters.
Trailer: Link
Technical Details
Main Features:
Use C++ or Blueprints to work with system
Easy to setup on any actor
Aim zones based on mesh sockets
4 subsystems for your perfect shooting mechanics
Stickiness – Sight slowdown when aiming at an enemy based on curves
Magnetism – In zone the bullet will directed into the enemy
Auto Aim – auto camera movement to visible target zone with many parameters
Zones scaling based on distance to target
Code Modules:
AimAssistSystem (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 5
Network Replicated: Supported for games with client-side trust model. It’s mean that you can send events to server with current rotation to crosshair to perform shot on server and another clients.
https://www.unrealengine.com/marketplace/en-US/product/pro-aim-assist-01
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