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This time something about PostApo.
5 car models. I wanted these vehicles not destroyed by fire or explosion but abandoned. The paint has peeled off, leaving a rusty stain. The shock absorbers lost their pressure, the tires crashed, and the interior was overgrown with fungus. I was inspired by The Walking Dead series and the world presented in The Last of Us.
The package contains 5 car models.
Van with opened cargo doors-
Models do not include any brand markings.
The cars are quite low poly. I tried to emphasize the small details of the body with the normal map.
In these models, I did not foresee the possibility of getting inside. For this reason, the interior is very simplified. However, in the case of the van, the transport section is open and accessible.
You can freely change the color of the car body. You just need to change the standard material to CUSTOM material. Example
M_PCW_01_Sedan_Body -> M_PCW_01_Body_Sedna_CUSTOM.
Each car consists of the following elements:
I divided them by materials.
In the Geometry / Car_Blueprints folder you will find already assembled cars for easy use.
Features: (Please include a full, comprehensive list of the features of the product)
5 models of abandoned, rusted cars
Number of Unique Meshes: 41
Collision: Yes, simple box
Vertex Count: For Example FamilyVan 22k vertexes
LODs: (Yes/No) 4 level, auto-generated
Number of Materials and Material Instances: 45
Number of Textures: 3 per material
Texture Resolutions: 4096, 2048, 1024, 512
Supported Development Platforms:
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