Population Control is a universal NPC spawner that will completely solve all issues with the NPC spawning in the world. It can work both on small sizes, such as rooms in houses, and on huge spaces. The system keeps track of each spawned NPC and if he was destroyed then she can spawn him again after the right time. The system is very easy to use. The system can work together with World Director NPC and World Director PRO, this completely closes the issue of spawn, respawn and optimization of the NPC. Together with World Director NPC or PRO, the whole world is populated in a few mouse clicks and it will always be alive and optimized.
Technical Details
Features:
Spawn Time (The ability to set the spawn time, for example, spawn NPCs only between 12:30 and 16:00.)
The calculation of the spawn occurs directly in the editor, you can see where and how much the NPC will spawn.
You can select a list of supported collisions.
You can spawn flying NPCs.
Can be spawned taking into account NavMesh.
You can specify blocking zones for spawn.
Prohibit spawn if the player is close to the spawn point (That would not be spawn in front of the player)
The size of the spawn box point can be changed (the spawn inside the box point is random).
You can turn on spawn only if it is active on the net (in runtime)
You can configure each NPC separately, the respawn time, the number of NPCs, the distance to the spawn (for example, small NPCs spawn when you get closer, and large NPCs can be spawned with large distances).
Ability to despawn those who are too far away.
Search for another spawn point if a collision occurs.
Support for multiplayer.
The plugin is easy to use.
Code Modules:
APopulationControlSpawner(Type: Runtime)
ABlockZonePC(Type: Runtime)
Number of Blueprints: 2
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
https://www.unrealengine.com/marketplace/en-US/product/population-control-populate-your-world
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