I make it intuitive to control the different physical objects. The controls are not conventional, but they open up almost limitless possibilities. Imagine you have a sticky finger and you can do whatever you want with that finger: Push, pull, lift, lower.
There are several examples of use in the asset, but you can come up with your own devices.
Technical Details
Number of Blueprints: 2 parent BPs, 17 child BPs, and several independent BPs. For example BP_Safe, which consists of: BP_DoorSafe, BP_wheel_Safe and BP_Handle.
Number of Meshes: 27
Input: Keyboard and Mouse, Gamepad, Touchscreen.
Network Replicated: No
Supported Development Platforms: Tested on Windows and Android
https://www.unrealengine.com/marketplace/en-US/product/physical-interaction-system
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