OpenLand is a landscape auto-material that you can customize as you wish. It paints different textures based on landscape’s slope & height. It has built-in support for Runtime Virtual Textures (RVT). It also comes with unique features like smart masks.
Technical Details
Features:
3 layer auto material based on the slope.
height based top/snow layer
supports mobile platforms
paint above 4 layers individually
parallax paint support to get depth based on heightmaps
customize textures & settings in realtime
a paintable sand layer
additional 2 layers which you can add textures & paint
Tile reduction with distance-based LOD texturing & noise-based color variations
automatic grass(or any static mesh) spawning system
procedural puddle system which works with any texture
manually remove the grass with a paint layer
built-in support for Unreal Engine’s landmass plugin
specular & roughness controlling for landscapes
various options to improve performance
clean & modular master material
lightweight (20MB for the core)
https://www.unrealengine.com/marketplace/en-US/product/openland-customizable-landscape-auto-material
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