Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors. Depends on the Burst, Jobs, Collections, and Mathematics packages.
Obi Cloth leverages the power of particle-based physics to deliver high-quality, flexible and easy to use cloth simulation.
Features:
– Unified solution for character clothing, regular and tearable cloth.
– Two-way rigid body interaction.
– Modular solver: don’t waste performance, only use the constraints your cloth needs.
– Per module adjustable solver iteration count.
– Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too!
– Balloon physics trough volume constraints.
– Independent stretch and bend constraints.
– Cloth is attachable to rigid bodies.
– Cloth can collide with itself and other cloth pieces.
– Physically based aerodynamics model.
– Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property import/export from textures…don´t ever leave Unity when authoring cloth.
– Supports all standard Unity colliders.
– Automatic camera culling.
– Easily extensible and modular architecture.
https://assetstore.unity.com/packages/tools/physics/obi-cloth-81333
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