** news in this version:
network replication
advanced radar system
fix bugs
enhance AI performance
this project is a full Multiplayer Aircraft Battle System including AI , every things is replicated, i tested the game in dedicated server (including 100 AI and 4 players), everything work fine and smooth.
i disabled movement replication from the pawn and i replicated everything by myself to have a smooth movement in the clients.
the radar system work in multiplayer or offline, and you can use it in any project.
the landscape is large, the repetition removed in the material without use painting, just with nodes.
the performance is good. i tested the game with AI 50vs50 in amazon AWS ec2 (free tier 1 gb ram , 1 core ) dedicated server, it was fine.
my pc is normal but i could play 200vs 200 AI, i try to make the AI better and more performant in every update
Technical Details
Features:
AI fly system (path finder, skip from enemy, firing bullet, firing rocket)
Radar system
landscape
4 aircraft included
score system
damage
sound effects for firing bullet, rocket, and engine
animated aircraft
option menu (set inputs)
Number of Blueprints: 20
Input: Keyboard, Mouse , game-pad
Network Replicated: Yes
https://www.unrealengine.com/marketplace/en-US/product/aircraft-battle-system
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