Is a system, that allows you to change your in-game weather and season, blend various types of material settings for each season and weather. Now, you can also adjust the Day / Night cycle and Time by your needs. Everything is smooth, dynamic, optimized, replicated and ready to be in your project.
You can create tons of weathers like cloudy, rainy, sunny etc. using datatable with percentual chance of spawning.
This system is not using dynamic materials at all. Everything is connected with each other. (Blueprints and
Materials)
It has tons of customizable settings that you can play with to get your scene looks perfect.
System also include blueprint interface with events that are being called when weather or season changed.
Technical Details
Unreal Engine 5 EA Compatible
Features:
Weather (With rain and thunders)
Custom Weathers (Custom settings, % chance, etc.)
Full Day / Night Cycle (V2 +)
Custom adjustable time and weather states (V2 +)
Seasons – Spring, Summer, Autumn, Winter (With Snow)
Volumetric Clouds [V4]
Android Support
Replicated (Server + Client, Client + Client)
Optimized
Smooth transitions between states
Masked transitions (Height map and Noise map)
Fully customizable
Easy to use
Works for various types of graphics (Realistic, Low poly, Stylized)
Dynamic Audio changes (Day/Night) [V4]
Season Blend Modes
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Other: Not tested yet
https://www.unrealengine.com/marketplace/en-US/product/multiplayer-dynamic-weather-system-v1
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