What is the Modular Blueprint Lobby Solution? 🚀👾
The MBLS product is an advanced multiplayer lobby solution that includes features such as: Hosting and joining games, lobby game settings (match settings), player list, character customization, a ready up system, kicking players, multiplayer chat and much more.
🔎 See an advanced feature list down below 🔎
Base your game off of the Modular Blueprint Lobby Solution, so that the base setup for your multiplayer game is taken care of 🚀 Save countless of hours and get started working on your gameplay right away!
✅ The MBLS product is developed using best practices for blueprints and is setup in an optimized and modular way, giving you a solid neatly organized foundation to base your multiplayer project off of.
🕹️ Perfect foundation for any genre game:
Shooters , Horror games, RPG’s, co-op games, real time strategies, MMO’s and more..!
100% Blueprints – 100% Multiplayer – 100% Modular
💻 Product introduction video
Features of this product
Advanced full lobby solution
Easy to work with and expand upon
Work with best practice examples
Easily customized to your needs
Modular setup with base classes
Manage your game modes with data tables
Advantages of this product
Well optimized
Well commented for easy understanding
100% blueprint
Uses best practices for blueprint programming
Modular setup with base classes
Fully replicated
Neatly organized project structure
Save countless of hours and get started working on your gameplay right away!
This product includes
Bootscreen
Game bootscreen with animations (Placeholder so that you can make a bootscreen for your game)
Main menu
Host game (Define max amount of players, connection type)
Join game (Server browser: Server name, Player count, Ping)
Player profile menu (Saves the player profile to local save game)
3D menu example included
Advanced settings menu
Advanced settings widget
Video settings (Display, Graphics qualities, Advanced graphics)
Audio settings (Audio volumes and Audio quality)
Control settings (Inputs)
General
Dynamic Loading screens (Show data based on where you are loading into)
Popups (Feedback handling, error handling etc.)
Custom tooltip
In game menu (Pause menu when player presses ESC: Continue, Leave game, In game settings menu, quit game)
Multiplayer chat component
Lobby setup
Connected player list
Ready up system (Can be disabled)
Lobby status indicator
Lobby launch event (Countdown till game launch when host launches the game)
Game settings menu: Host can change game settings, clients can view them. Host can change the Game Mode, Map and Game/Match settings.
Player Kick system
Character customization (Skin, Hat) (Customizations get saved to local save game)
Multiplayer chat (Built from a component)
Lobby game settings can be managed through data tables
Gameplay
Gameplay maps display the settings as set by the host in the lobby, gameplay logic can be programmed by you using these settings.
Overall
Loads of handy practical examples
Network optimized and overall optimized project, great as a base for your game
Modular blueprint setup, with base classes where it makes sense so that you can reuse handy code
Handy function library included
Lots of base widget classes that can be reused throughout your game (Base button, Base option switcher, tooltip, popups etc.)
Overall a lot of custom widgets
Product makes use of all network necessary classes (GameMode, GameState, PlayerController, PlayerState, Character)
Neatly organized project structure
Fully replicated (Multiplayer ready)
Seamless Travel enabled by default
Kekdot
Like what you are seeing? We continuously release new and exciting products that you can use to further your game development endeavors! So be sure to checkout our other products on the Unreal Engine Marketplace. Your can find us by simply searching for ‘Kekdot’ or by clicking the link below:
Technical Details
Character included: Yes demo character included with 8 colors
Character Hat accessories included: Cone hat, Construction hat, Party hat, Viking hat
Number of Textures: 80
Number of Widget Blueprints: 37
Number of Blueprints: 22
Number of Datatables: 5
Number of Structures: 15
Number of maps included: 9 (Boot map, main menu map, lobby map, transition map, 5 demo gameplay maps)
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