Using this system, you can quickly create fast-action combat on your project. You don’t need to spend time with basic logic like combos, cooldowns, stuns/ crowd control time/ knockbacks/ aerial launch, pickups, hit reactions and hit environment, trace collisions, filter abilities per classes, attributes (w/ logic to take damage on armor before health. regens, degens), buffs and debuffs everything that you need.
The main focus of this system is to create an easy and practical way that allows game designers to create impressive and fast skills/combos, just worrying about artistic development. All logical and back-end flow will be handled by the MACS with the Gameplay Ability System.
https://www.unrealengine.com/marketplace/en-US/product/multiplayer-action-combat-system-macs-01
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