Motion Symphony is a suite of cutting edge animation tools that enable high fidelity character animation while also simplifying your animation graph. The flagship technology of ‘Motion Symphony’ is motion matching but it also contains several pose matching nodes that can either supplement motion matching or be used independently as needed. Please see the following
links for more details:
Motion matching is the cutting edge in real-time interactive animation for game development and there have been many high profile AAA games shipped over the last 4 years utilizing this same kind of technology. Motion Symphony brings motion matching to the masses in Unreal Engine 4 with quality tools and, a modular workflow and well optimized code. For more details see ‘Understanding Motion Matching’ in the documentation.
Note: Motion matching has animation requirements. Please read the F.A.Q, documentation and animation authoring guide to get a better understanding of the plugin and what is required to make it work.
Note: Motion Symphony is not an all encompassing character system or movement system. It is a set of tools for animation synthesis which can be used in your animation graph any way that works for your project.
Technical Details
Features:
Motion Matching
High fidelity character locomotion in a single node
Support for cut clips
Optimized pose search
Trait / tag system
Pose Matching
Multi-Pose Matching
Transition Matching
Motion Snapshot – seamless matching between states
Experimental Features:
Distance Matching
Distance matching support for motion matching node
Code Modules:
MotionSymphony – Editor Module
MotionSymphonyEditor – Editor Module
Number of Blueprints: 0
Number of C++ Classes: ~125
Network Replicated: See F.A.Q for details
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64
https://www.unrealengine.com/marketplace/en-US/product/motion-symphony
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