This system allows you or your team members to add sounds to physical objects.
MNSI is a general wide scale solution for physical sound interactions. It was designed from the ground up for small one man projects to large game teams, this system creates an easy environment for game prop artists to quickly.
This plugin comes premade with 260 sounds recorded from 14 object types to get you started. Most general materials have been covered.
MNSI is based on a blackbox approach. The prop artists of your game team do not have to care about how this plugin works to use it, if you have technical artists to manage it.
Split in two roles, prop artists can quickly integrate a new physical object in the sound system with as little as 4 operations, and technical artists have the freedom to define new materials and sound cues.
Hopefully this plugin will definitively answer the question; “How do I make my prop play a sound when it falls.”
Technical Details
Features:
Play different low or high velocity impact sounds based on physical materials.
Play rolling or sliding sounds based on physical materials.
260 starter sounds included.
14 object types.
Integrate new custom physical materials and sounds easily using the sound library system.
Create advanced sound cue mixes using dynamic sound cue parameters.
Create props of different performance cost. Hero Props could have more detailed interactions than simple debris props for example.
Number of Blueprints: 2
Input: Default character for projects without one.
Network Replicated: Unknown. ((Planned for later))
Supported Development Platforms: PC
Supported Target Build Platforms: PC, console and mobile games.
https://www.unrealengine.com/marketplace/en-US/product/mnsi-adding-sound-to-physics
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