Convert animated meshes to support thousands of on-screen instances with the click of a button!
Mesh Animator is a toolset for converting fully animated characters, animated assets, or any other kind of skinned mesh. With two modes, Snapshot and Shader Animated, you can support any platform and get full GPU instancing support, without losing the ability to control individual instances.
Great for animated crowds or vegetation. Get 100x more animated entities on screen with the click of a button!
• Convert assets quickly and easily using the converter.
• Out of the box GPU Instancing Support!
• Can be controlled using Mecanim, no need to re-write existing code or controllers, just attach a script.
• Supports custom animation events.
• Built with performance in mind, minimal CPU overhead.
• Includes full source code.
Technical details
– Unparralleled GPU instancing performance.
– Streamlined baking process that works with most assets.
– Support for legacy platforms and older GPUs.
– Works with URP
https://assetstore.unity.com/packages/tools/animation/mesh-animator-animate-massive-crowds-26009
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