Deform game objects with over 50 deformers and Warps. Stack your effects and bring the animation possibilities found in Max, Maya and Blender to your game projects and characters. 40x Less CPU usage
MegaFiers is complete Mesh deformation, animation and Morphing system including over 50 modifiers such as Bend, Twist, FFD, Displace, Taper and many more. They can be stacked in any combination and any number of modifiers can be applied to a mesh to achieve complex results. Objects can stretch, squash or be bent over of deformed, whatever your imagination allows. Or use the Space Warps to automatically deform your objects as they moved through areas in space. Other additions to the suite include Point Cache animation support, and a dynamic water ripple and floating object system.
All deformations work in Editor Mode as well as Play Mode so you can use the deformers to add variety to your models when building your scene.
Technical details
Written using Unitys Jobs and Burst
All C# source code included
Works on all Graphics Pipelines
Works on all Platforms including VR and AR
Works on all versions of Unity from 2019.4 onwards
Full API for Spline system
Full API for the Modifier system
Zero Garbage Collection
https://assetstore.unity.com/packages/tools/modeling/megafiers-2-188378
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