Here you will learn about Unreal C++ basics. We will start by comparing why we should use C++ over the blueprint and what architecture does Unreal C++ uses and What is the basic functionality of all the classes and their hierarchy.
- We will start making a Car Race game and make a Generic Car base with Wheel Suspension.
- We will learn how to add a Car light system with Material Parameter Collection in Cpp.
- We will add the smoke exhaust system, Skid system, Nitrous System.
- We will add Speedometer with Material and C++ implementation.
- We will add Rear Mirror System.
- We will radio system which can be changed runtime.
- For attack, We will add a Rocket launcher and target missile launcher.
- We will make the Behavior tree component all in C++ with coving all the basics of behavior trees.
- We will Add Car AIs
- We will add Vehicle damage System
By the end of the course, you can use your knowledge of C++ and Blueprints to build your own dream games. You can use the games built during this course for your personal projects moving forward, as you add more advanced features. Even if you thought C++ was difficult or intimidating before taking this course, you will learn how easy it is to code C++ within Unreal Engine 4 once you go through these lectures. Even if you are only interested in single-player type games, this course will be a great fit as it teaches many other concepts besides programming for multiplayer games.
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