Magica Cloth is a high-speed cloth simulation operated by Unity Job System + Burst compiler.
Both BoneCloth driven by Transform and MeshCloth driven by mesh are available.
It is the successor version that added improvement to Ver1.x.
If you have Ver1.x, you can purchase it at 80% OFF! [Features] – Fast cloth simulation with Unity Job System + Burst compiler
– No native plugin.
– Works on all platforms except WebGL
– Works with all BuildIn / URP / HDRP / CustomRP rendering pipelines.
– Implement BoneCloth driven by Bone (Transform) and MeshCloth driven by mesh
– MeshCloth can also work with skinning mesh
– Easy setup with an intuitive interface
– Time operation such as slow is possible
– Camera culling system
– With full source code
https://assetstore.unity.com/packages/tools/physics/magica-cloth-160144
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