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Magic Lightmap Switcher(Built-In + SRP) is a Unity editor extension that will allow you to store baked lightmap data and then switch between its or interpolate right at runtime with minimal FPS costs.
Switching and blending all available baked data in the scene at runtime
Using shaders and multithreading for system operation, which allows you to maintain high performance
Support for multiple lighting scenarios for one scene
Automatic baking and storing process of lightmaps in turn order
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