Learn To Create a Complete Save System in Unity & C#

Game development made easy. Learn to create an versatile & easy-to-use Save System for your games!

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Learn how to create and program your very own saving systems using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. We will cover different examples & methods of saving data in your game, while also providing practical examples of putting these systems into use. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

At the end of this course you will have developed the ability to understand such game elements as:

  • Benefits and drawbacks of the Player Prefs saving system
  • Saving Data with XML Serialization
  • Saving Data through BinaryFormatte
  • Building & Implementing Custom Save Data
  • Managing Save Files
  • Integrating save systems into different game types
  • Obscuring Save Data from Player
  • and more…
    The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!
    Start learning today and let me help you become a game developer!

Who this course is for:
Anyone who wants to learn about saving in their games
People who want to create and publish their own games
Complete beginners with an interest in learning game development
Developers who want to re-skill across to game developmen
People interested in working in the game design industry
Competent and confident with using a computer

Watch online or Download for Free
1 – Introduction

01 – Introduction

2 – Getting Started

03 – Setting Up The Project
04 – Discussing The Save Systems We Will Cover

3 – Player Prefs

05 – What Are Player Prefs
06 – Making Player Prefs Work
07 – Issues With Loading Player Prefs
08 – Deleting Save Data

4 – Using Player Prefs In A Game

09 – Previewing The Platformer
10 – Saving Coins
11 – Deleting Our Save
12 – Unlocking Levels
13 – Player Prefs Summary

5 – Building A Custom Save System

14 – Why Build A Save System
15 – Saving Data
16 – Opening Save Location
17 – Loading Data
18 – Allowing For Loading Issues
19 – Deleting The Save
20 – Saving More Data Types

6 – Using The Save System In A Game

21 – Previewing The Dungeon Battler
22 – Creating The Save System
23 – Tracking Player Data Between Scenes
24 – Saving Loading Data
25 – Tracking The Weapon
26 – Continuing The Game
27 – Continuing After Completing
28 – Showing And Hiding The Continue Button
29 – Resetting Stats For A New Game
30 – Bringing The Save System To Other Scenes
31 – Using A Custom Save Name

7 – Using Binary Formatter

32 – Hiding And Obscuring Save Data From Players
33 – Setting Up A Binary Formatter Save System

8 – Course Complete

34 – Next Steps

Project Files: Link 1 Link 2

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