Learn how to create and program your very own saving systems using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. We will cover different examples & methods of saving data in your game, while also providing practical examples of putting these systems into use. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to understand such game elements as:
- Benefits and drawbacks of the Player Prefs saving system
- Saving Data with XML Serialization
- Saving Data through BinaryFormatte
- Building & Implementing Custom Save Data
- Managing Save Files
- Integrating save systems into different game types
- Obscuring Save Data from Player
- and more…
The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!
Start learning today and let me help you become a game developer!
Who this course is for:
Anyone who wants to learn about saving in their games
People who want to create and publish their own games
Complete beginners with an interest in learning game development
Developers who want to re-skill across to game developmen
People interested in working in the game design industry
Competent and confident with using a computer
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