A flexible, optimized minimap and fog of war system. Add a stylish borderless or bordered minimap to your game and hook up your own gameplay driven animations. Enable fog of war for limited vision. All features are multiplayer ready.
Technical Details
Maps
– Control size manually or automatic via UMG
– Rectangular, circular + bordered, borderless, transparent
– Create backgrounds by drawing over generated images with nav mesh
– Center the map on an area or actor. Control zoom-level and rotation. Show the player camera’s view as a trapezoid.
– Supports automatic texture switching based on height (multi-floor building) or priority (indoor volume).
– Fires UI interaction events
Icons
– All properties changeable in-game
– Give an actor an icon by attaching an icon component
– Customize its texture and material
– Material instances are accessible for gameplay driven animation. Flash, pulse and clock anims included.
– Control icon size in screen space or world space
– Customize rotation, draw color and Z-order
– Show an arrow when icon is off the map
Fog of war
– Add fog of war to the minimap and world
– Actors can reveal areas temporarily or permanently
– Actors and their icons can be hidden when inside fog
All features are in BP & C++.
Networking Compatible: Yes. Minimap icons use local data such as (replicated) actor locations. Icon visuals like team color and visibility are client controlled, but can be programmed by you to be driven by replicated variables.
https://www.unrealengine.com/marketplace/en-US/product/journeyman-s-minimap
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