Build, deploy and publish for iOS on Windows (replaces Xcode). Shortens your iOS workflow dramatically.
No longer need to switch to your Mac and fire up Xcode to build your games for iOS. Save time and build them directly from Windows.
This one-stop build tool takes as input:
– an Xcode project directory created by Unity
– (optionally) a digital signing identity
…and creates an IPA package of your iOS app and immediately serves it for OTA (over the air) deployment, AND a .deb package of your iOS app ready to be deployed with Cydia. Build and upload your fresh app instantly to any iOS device connected to your network!
Advanced users can even plug this builder with Jenkins or any other build pipeline to have iOS apps created from their iOS builds automatically – on Windows.
Debug made simple
The Remote Debug Console receives all your application logs and displays them live on your computer’s screen, while your app is running on your device. Even stack dumps are transferred when it crashes!
Can also upload to the App Store
An IPA resigner and upload tool is provided that will send your freshly built app to Apple so as to publish it either in the App Store or for TestFlight. As with the rest of this toolchain, under the GUI hood are command-line tools that can all be scripted in your own build chain.
No jailbreak needed!
Simply reuse your digital signing identity from Apple’s iOS Developer Program (or create a new one). If your device is jailbroken, it’s even simpler: in this case, no signing identity is required.
Prerequisites:
1. A non-archaic 64-bit Windows (Vista, 2008, 7, 8, 8.1, 10, 11)
2. One-time physical access to macOS to migrate the iOS SDK so as to complete the setup (simply follow the instructions – assistant scripts are provided).
https://assetstore.unity.com/packages/tools/utilities/ios-project-builder-for-windows-15522
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