A Cubemap Interior Master material with a range of parameters to suit a variety of projects. Inbuilt Day/Night transitions and a group of material examples to use right away.
Features:
Suitable for close up and distant uses
Dynamic Skyatmosphere Time of day settings
Randomisation based on location to create easy variety with multiple buildings
16 different interior furniture varieties all randomised
Separate ceiling light intensity
Colour options
Blinds / Curtains option
Randomised blind/curtains positions
Light strips parameters
Sky Reflection map for non ray traced scenes
Exterior panelling is interchangeable with any of you own textures. (New exterior panel pack to be released soon)
The project consists of 1 master material and several instances to get you started quickly. You can easily create many more variations for your project and window frames are interchangeable with any other textures.
Currently supports 4.26 / 4.27 / 5.0
Technical Details
Number of Unique Materials and Material Instances: 1 Master Material, 30 Instances
Number of Textures: 12
Supported Development Platforms: Windows
https://www.unrealengine.com/marketplace/en-US/product/interior-cubemap-tileable-materials
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