Advanced master material supports multiple ice types like ground ice, ice cubes, icebergs, crystals, and icicles. A great solution for improving your level of storytelling on cold arctic maps. Designed and optimized for Mobile, Virtual Reality, and stylized PC/Console games.
Features
Uses NEW FAST cracks rendering method. Implementation of the new cheap iterative technique of parallax for rendering deep cracks based on Signed Distance Field Textures. Thanks to using the SDF result, the effect stays clean and smooth even on close-ups using only 7 texture reads!
Advanced translucency options. Translucency supports depth fading fog for a better quality of covering the objects inside the ice.
Multiple types of refraction: box projection mapping/screen color/build-in refraction pin.
Extended reflection mode. System supports pre-rendered cube map reflections mapped on meshes using box projection/spherical mapping.
Icy vertex offset coating. Material supports configurable animated vertex displacement.
Masked dithering. Use translucent material only where you need it and dither the opaque material around the translucent regions.
An animated dust map with refraction noise makes the material look even deeper and more real.
Technical Details
Number of Master Materials: 1
Textures and Resolutions: (3) 2048, (3) 1024, (5) 512, (1) 64
Package size without demo content and tools: 8 MB
Material Instances: 15 examples
Supported development platforms: Windows, Mac OS
Supported Target Build Platforms: All (there are some limitations on mobile)
Additional content:
Textures of ice have been created procedurally using Blueprints, materials, and render targets. The tool, materials, example map, and sources are included in this package.
Multiple useful examples are included. The package contains an example map with a showcase of multiple samples of using the material.
The system includes additional tools for generating new Signed Distance Fields and environment cube maps.
Efficient and GPU friendly. Uses between 90-210 instructions depending on the number of features enabled can be used on VR and even mobile.
Customization options. Over 200 parameters to make it look cool. Additionally, Over 50 switches allow controlling efficiency-quality trade-off.
https://www.unrealengine.com/marketplace/en-US/product/ice-cool
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