Update 1.1
Added models without additional bones.
Added facial target morphs (ARKit system + some of my blanks (rage, sadness, etc.))
3d model of a realistic character “Heretic”.
A character in armor consists of many separate parts that you can combine in your own way. (32 parts).
Customizable materials.
Physical model for hip armor
Physical model for the fabric on the hood and skirt
The character is well suited for fantasy games as an enemy, boss or NPC.
Additional bones have been added to the epic Skeleton without breaking the hierarchy:
Face bones, eyes, eyebrows, jaw.
Armor bone.
The character has exactly the same bone names, bone orientation, bone hierarchy, epic skeleton pose, BUT THE PROPORTIONS OF HIS BODY are Slightly different! There may be slight difficulties because of this, for example in ALS.
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of characters: 6
Vertex counts of characters: 31 462
Number of Materials and Material Instances:
8 Materials
4 Material Instances
Number of Textures: 21
Texture Resolutions: (2048-4096)
Supported Development Platforms:
Windows: Yes
Mac: Yes
https://www.unrealengine.com/marketplace/en-US/product/heretic
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