Complete combat system. Deconstruct hit feedback. Create a sense of hit in the simplest way. Make your Combat more expressive.
Technical Details
Features:
Hit Trace – Melle Trace, Projectile Trace! 开箱即用的命中检测功能,支持近战检测、投掷物检测!
Multiplayer combat system!(Melle, Projectile…) 多人战斗系统!(近战、远程….)
Weapon Trail 武器拖尾
Sound 音效
Niagara 特效
Body Shake, Now supports bone shake 身体抖动,现已支持骨骼抖动
Body Flash And Trail 身体闪光与拖尾
Freeze Frame 定帧
Camera Shake 摄像机抖动
Camera Lens Blur 摄像机景深模糊
Move In The Direction 位移
Set Spring Arm 弹簧臂控制
Scratch! 斩痕!
TryFocusOnOpponent – Adjust the orientation and relative position of the both sides of the combat 调整敌我双方的朝向和相对位置
PostureAdjust – Dynamically adjust the attack posture according to the height and position of the target! 根据目标身高、位置动态调整攻击姿态!
AdditionalItems – A new way to add weapons, equipment and even character appearance to your character. Support skeleton mesh, static mesh and Actor! 一种全新的方式为你的角色添加诸如武器、装备甚至角色外观。支持骨架网格体、静态网格体和Actor!
And More Features Coming Soon… 更多功能更新中…
And More:
PowerfulInput-key combination, key sequence! PowerfulInput,按键组合、按键序列!
Asymmetric camp system 非对称的阵营系统
Special animation root motion system, The skeleton mesh that plays the animation need not be the default mesh component of Character, and the root motion can also take effect! 特殊的动画根运动系统。播放动画的骨骼网格体不必是Character的默认Mesh组件,根运动也可生效!
Actor State System 角色状态系统
And More Coming Soon… 更多功能更新中…
Code Modules:
GBWPowerfulHit[Runtime]
GBWPowerfulHitEditor(UncookedOnly)
Number of Blueprints: 137
Number of C++ Classes: 19
Network Replicated: Yes
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