This asset will allow you to add footsteps to your character and sound/particle effects to objects. It’s the simplest & easiest way to bring life to your project with the least amount of work.
💭 FAQ 💭
Q: What does this pack come with?
A: By default, this comes with sounds and particles (Cascade & Niagara) for; default, grass, dirt, water, and snow surfaces
Q: How hard is this to use for a beginner?
A: This was made to be the easiest asset possible for adding footsteps & object interactions. Aside from how easy it is to add to your project, there are also customizable fields that allow you to easily swap out particles, check boxes for certain conditions (like not spawning footsteps when walking), and more
Q: How hard is it to add this to my project?
A: It’s incredibly easy. You can get this integrated into your project within a minute
👣 Footsteps can be added in 3 steps
Add component to character
Add sockets to your character’s skeleton (make sure you set local zed axis upward)
Add notify markers to your animation & a word from the animation name to one of the arrays
📦 Object audio & vfx can be done in 1 step
Add component to object
Q: Can I use particles & sounds from other packs?
A: Absolutely. The documentation has easy, simple steps showing you how to do it
Q: Can I use animations from other packs?
A: Definitely. You just need to add the notify markers and part of the name of the animation to the specific array you want
Q: How does this all work?
A: I basically built the footstep system to check the name of the animation that’s playing. If a word in the name of the animation falls within the array for “walk,” or “run,” then the respective particle & audio will spawn. The system will then intelligently change the size of the particle. The object system was made so that anything that’s not a character will just work out of the box and spawn particles & sounds as it bounces into things
Q: I have a question not listed here.
A: Feel free to contact me through email
Technical Details
Features:
C_FS_Component containing all logic
AN_Footstep notify that’s added to any animations for footsteps
Made to built upon with ease
Exposed variables for customization
Number of Audio Waves: 63
Number of Audio Cues: 10
📘 Number of Blueprints: 4 (but 1 is used in a demo level, and the other is a game mode. In reality, it’s 2)
Input: Default movement inputs, Sprint (multiplayer replicated), & Pause
Supported Development Platforms: UE5+ (will add UE4 support shortly)
Network Replicated: Yes
Windows: Yes
Mac: Yes
https://www.unrealengine.com/marketplace/en-US/product/footstep-sound-component
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