A feature-complete and easy to use Navigation System for flying AI agents. With full 3D pathfinding capability, this plugin is perfect for building advanced flying AI that can intelligently navigate under bridges, around cities and through epic space battles. This plugin is capable of pathfinding in large worlds, as processing time is concentrated in detailed areas. With multithreaded building and asynchronous pathfinding support, your flying AI needn’t break the frame budget. The deep integration into the existing navigation system will get you up and running in no time.
Technical Details
Features:
Full 3D Pathfinding capability for flying AI using an octree structure
3 Pathfinding algorithms (A*, Lazy Theta* and Theta*) with various optimisation options
Multithreaded octree generation (up to 8 threads)
Compatible with Behaviour Trees and the MoveToLocation blueprint node
Allows for agents with a large radius
Compact memory format
Supports procedural levels
Accessible Blueprint and C++ API for runtime building and custom querying
Fast debug drawing
Fast testing of accessible paths (precomputed connectivity)
Fast raycasting against octree structure
Code Modules:
FlyingNavSystem (Runtime)
Number of Blueprints: N/A
Number of C++ Classes: 14
Network Replicated: Yes
Supported Development Platforms: Windows, macOS, Linux
Supported Target Build Platforms: Windows, macOS, Linux
https://www.unrealengine.com/marketplace/en-US/product/flying-navigation-system
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