UPDATE: improve wareframe, blendshapes and hair physics.
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The character has an epic skeleton with some extra bones. You can apply a skeleton from a mannequin to a character and everything will work fine. Include base mesh with underwear.
Facial expressions are included (Morph Targets, Blendshapes).
APPLE BLENDSHAPES FOR LIVE LINK FACE
You can use this model for face mocap (live stream) and conversation animations.
There are 41 wonderful blendshapes. You can use them for any type of facial animation. I tested live link animation and everything worked fine.
Added a version of a human and an elf with different ears.
Body hair and clothing are added with separate meshes for the ability to customize the character as you like.
Separated meshes (Body, hair, underwear, boots, pants, errings, necklace, clothing,belts, bracers)
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The character has a material with flexible settings, you can change the color of the skin and hair as you like.
And also the set includes 3 colors of clothing and you can castimize it.
There are also 4 versions of face painting in a fantasy Scandinavian style – 2 and 1 more with just makeup, and one clean face.
Technical Details
VIDEO PREVIEW: https://www.youtube.com/watch?v=CYv8M2fhvjw
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations: 0
Animation types (Root Motion/In-place): 0
Number of characters: 1
Vertex counts of characters: 58000
Number of Materials and Material Instances: 6 Materials and 20 Material instances
Number of Textures: 48
Texture Resolutions: 4096×4096 all textures can be reduced
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
https://www.unrealengine.com/marketplace/en-US/product/fantasy-girl
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