A simple, versatile and easy to use semi-realistic flight model. Just attach it as a child component to any physics body and it’ll fly.
Technical Details
List of Modules:
– “easyfm” (Runtime)
List of Features:
-Lift, drag – uses a curve to vary coefficient depending on angle of attack.-Can simulate lift and drag caused by sideways movement – for vehicles with vertical lifting surfaces.
-Buoyancy – can also simulate balloons and airships.
-Stabilization – Neutral and control trim simulated, can use control curves to vary for realistic stalls.
-Control surfaces – w/ curves to vary control efficiency based on AoA. -Additional lift devices – flaps and spoilers, deployment/retraction time simulated.
-Engine – control curves, thrust redirection for VTOL.
-Dynamic air density – affecting all aerodynamic forces, default curves based on real world measurements included.
-Mach – lift, drag, stability and engine thrust can be varied depending on mach number.
-Ground effect – using raycast against terrain mesh
-Fly-by-wire computer assists.
-Guidance – automatically adjust controls to steer towards target vector using PID controller.
-Linear mode – optional unrealistic mode for more “slidey” arcade physics.
-Code plugin – works in both C++ and blueprint-only projects.
-Can run in physx substep to increase accuracy.
-Net movement replication with smoothing and jitter filter.
-Complete blueprint integration – all variables can be read and changed.
-No hardcoded parameters.
-Includes bonus very simple raycast landing gear simulation
-Full source code included.
-Lift asymmetry simulation (new in 2.30)
Intended Platforms: Desktop
Platforms Tested: Windows, Linux
https://www.unrealengine.com/marketplace/en-US/product/easy-flight-model
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