Dynamic Mesh Cutter is a high performance runtime mesh cutting algorithm, splitting meshes by plane intersection into multiple disjoint meshes.
Highlights:
– Using multithreading to asynchronously cut meshes without blocking the main thread.
– Separating meshes into multiple disjoint meshes , not just a “left” and “right” side.
– Cutting skinned mesh renderers including animated meshes while respecting boneweights.
– Optional settings to increase or decrease performance based on the desired mesh result.
– Optimized to run on mobile and VR devices
RAGDOLL UPDATE: Now also cutting ragdolls and separating joints, rigidbodies and colliders automatically!
https://assetstore.unity.com/packages/tools/modeling/dynamic-mesh-cutter-208384
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