Dynamic Grass System (5.1)

Asset Version (5.1)Link 1 | Link 2 


This system allows to easily add dynamic behavior to any grass mesh. Use it with UE foliage tool or spawn it dynamically in game. Shockwaves, deforming, burning + fire propagation, cutting, growing, removing, ground blending and more effects included by default.

Technical Details
The system is made 100% in Blueprints.
Latest update (4.26+):
This update is a big overhaul of the internal systems, to make it much more optimized, flexible and better looking. Before updating, please make a backup of your project.
New demo .exe available for download (link in the product description)
Greatly optimized interaction system
Improved interaction effects
New interaction parameters
Optimized default grass shader
Simplified internal logic
Optimized the initial chunking process (faster loading times)
Added more options to the grass material, to ease the process of using custom meshes
Tuned to work with the Lumen system without issues
The 4.26 version is compatible with UE5 EA

Previous update (4.22+):
Improved in-game smooth wind strength & wind direction change effect
Improved demo effects
Changed eye adaptation in demo scenes to match new 4.22 standard
Fixed grass stretch when using very strong wind parameters
Fixed 4.22 bug: Grass LOD deform on HISM component when removing instances
Intended Platforms: All
Platforms Tested: Windows


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