The Deep Elder Caves contains assets in different variations such as walls, arches, floors, pillars, rocks, tiny habitat statues, coins, chests, mushrooms, ancient fallen head statues, roots (mesh + alpha), shrubs, a skeleton set (solid in different poses + piles, skulls), and other smaller stuff. Perfect for use in fantasy RPG\Actions games.
In the demonstration map you will find different examples of usage: either as a dark, classic cold cave, or something warmer with mushrooms and a fantasy vibe.
One specific feature of using architectural modular parts is that you are be able to scale up\down these pieces (walls, pillars, etc.) without losing accurate texel density. Simply speaking, the UV mapping stays the same, which gives you more control when creating levels.
Pack features:
250 AAA quality assets of different kinds overall
29 architectural modular objects for building cave interiors
178 prop assets
Huge and small fantasy mushrooms
Rocks of any size
Skeleton set
Treasure chests in 3 colors with coins
Decals for visual enrichment
Well optimized LOD’s for all meshes
Efficient usage of packed ORM texture maps
Easy customizable master materials
Blending between materials with vertex color painting on tileable mats
Completed cave environment for demonstration
Technical Details
Texture Sizes:
Most of textures – 4096×4096
Some smaller ones – 2048×2048
Packed ORM Texture maps (Occlusion, Roughness, Metalness)
Collision: Yes, Automatically generated
Vertex Count: 10 – 30k
LODs: Yes
Number of Meshes: 206
Number of Master Materials: 20
Number of Material instances: 108
Number of Textures: 181
Supported Development Platforms: PC, Mac, Linux, PS4, XBox One, VR
Supported Target Build Platforms: PC, Mac, Linux, PS4, XBox One, VR
Platforms Tested: Windows
https://www.unrealengine.com/marketplace/en-US/product/deep-elder-caves
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